Create and control your own Zombie Horde with this set of flesh hungry Undead animations. We obtained and motion captured actual real Zombies in our studio! (No we didn't)
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5 variations of Attacks, 5 variations of Chasing, 6 variations of Walks.
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Long and short looped versions, as well as long continuous motions.
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Most locomotions have two versions, In-Place and with traveling root motion.
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True linear translation speed for each In-Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.
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Several versions of standing turns in place.
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Multiple deaths from all directions.
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All idles and transitions have been carefully pose-matched, for seamless motion trees.
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All animations are .fbx format, standard fbx bone names.
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Provided Motus Man Zombie character is copyright © Motus Digital, LLC
STAND, REACH, TURN, SHAMBLE
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Idle_1
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Idle_1_Full
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Turn_L_180_1
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Turn_L_180_2
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Turn_L_180_3
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Turn_L_180_4
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Turn_L_90_1
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Turn_L_90_2
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Turn_L_90_3
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Turn_L_90_4
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Turn_L_90_5
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Turn_R_180_1
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Turn_R_180_2
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Turn_R_180_3
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Turn_R_180_4
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Turn_R_90_1
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Turn_R_90_2
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Turn_R_90_3
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Turn_R_90_4
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Turn_R_90_5
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Reach_1
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Reach_2
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Reach_Full_1
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Reach_Full_2
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Shamble_1
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Shamble_2
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Shamble_Long_1
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Shamble_Long_2
ATTACKS
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Stand_To_Atk_1
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Atk_Loop_1
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Stand_To_Atk_2
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Atk_Loop_2
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Stand_To_Atk_3
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Atk_Loop_3
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Stand_To_Atk_4
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Atk_Loop_4
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Stand_To_Atk_5
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Atk_Loop_5
WALKS
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Stand_Walk_F_1
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Walk_F_1_Loop
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Walk_F_1_Loop_IP
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Walk_F_1_Full_Loop
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Walk_F_1_Full_Loop_IP
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Stand_Walk_F_Full_2
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Stand_Walk_F_2
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Walk_F_2_Loop
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Walk_F_2_Loop_IP
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Walk_F_2_Full_Loop
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Walk_F_2_Full_Loop_IP
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Stand_Walk_F_Full_3
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Stand_Walk_F_3
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Walk_F_3_Loop
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Walk_F_3_Loop_IP
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Walk_F_3_Full_Loop
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Walk_F_3_Full_Loop_IP
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Stand_Walk_F_Full_4
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Stand_Walk_F_4
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Walk_F_4_Loop
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Walk_F_4_Loop_IP
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Walk_F_4_Full_Loop
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Walk_F_4_Full_Loop_IP
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Stand_Walk_F_5
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Walk_F_5_Loop
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Walk_F_5_Loop_IP
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Walk_F_5_Full_Loop
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Walk_F_5_Full_Loop_IP
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Stand_Walk_F_6
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Walk_F_6_Loop
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Walk_F_6_Loop_IP
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Walk_F_6_Full_Loop
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Walk_F_6_Full_Loop_IP
CHASE
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Chase_1_Loop
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Chase_1_Loop_IP
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Chase_1_Full_Loop
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Chase_1_Full_Loop_IP
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Chase_2_Loop
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Chase_2_Loop_IP
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Chase_2_Full_Loop
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Chase_2_Full_Loop_IP
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Chase_3_Loop
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Chase_3_Loop_IP
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Chase_3_Full_Loop
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Chase_3_Full_Loop_IP
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Chase_4_Full_Loop
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Chase_4_Full_Loop_IP
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Chase_5_Loop
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Chase_5_Loop_IP
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Chase_5_Full_Loop
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Chase_5_Full_Loop_IP
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Stand_Chase_1
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Stand_Chase_2
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Stand_Chase_3
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Stand_Chase_4
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Stand_Chase_5
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Stand_Chase_Full_1
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Stand_Chase_Full_2
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Stand_Chase_Full_3
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Stand_Chase_Full_5
Mocap Animation Pack - Zombie1 - Male1
113 Zombie MoCap Animations - The complete set of "Zombie_01" game animations, delivered on the Blue Unreal Characer.
ZOMBIE_01: UNREAL ENGINE
CRAWL
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Crawl_1
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Crawl_1_Loop
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Crawl_2
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Crawl_2_Loop
*All animations are .fbx format, standard fbx bone names.
DEATHS
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Death_Back_Mid_1
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Death_Back_Mid_2
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Death_Back_Mid_3
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Death_Forward_1
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Death_Forward_2
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Death_Left_1
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Death_Left_2
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Death_Left_3
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Death_Right_1
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Death_Right_2
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Death_Right_3
INCLUDING: Idles, Walking, Jogging, Running, Crouching, Turns, Hops, Jumps, Fidgets, Deaths and Transitions.
Download a FREE sample of our Mobility MoCap Animations.
TRY BEFORE YOU BUY!
Zombie MoCap Pack: UE4 | Zombie MoCap: Screenshot | Zombie MoCap: Screenshot |
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Zombie MoCap: Screenshot |
ZOMBIE DOCS: (DOWNLOAD)
ZOMBIE_01 ANIMATIONS
AVAILABLE ON:
BUY @
or...
MOCAP ONLINE
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SAME PACKAGE AS UNREAL MARKETPLACE
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SAME PRICE AS UNREAL MARKETPLACE
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RECIEVE EARLY AND BETA UPDATES
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DIRECT COMMUNICATION WITH THE ANIMATION CREATORS
Technical Details
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Rev. 2 Update: Unreal Engine 4.9
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All animations now include root motion.
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Other minor fixes.
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Root and InPlace motions are now in separate folders.
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Motion list now has descriptions of each animation.
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All animations are on the UE4 template skeleton with IK bones.
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All idles and transitions have been carefully posematched, for seamless motion trees. They could be truncated, retimed or otherwise altered for any overthetop or stylistic personal preference.
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Most locomotions have two versions: Root motion and inplace noted as “IP”.
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True linear translation speed for each InPlace motion is provided in cm/sec for your reference and convenience.
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FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeletontoskeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Zombie_01\Source\FBX\” (not visible in the editor).
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A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of
the FBX files can be imported, edited and animated as desired, and reexported as new animations.
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A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX
files can be imported, edited and animated as desired, and reexported as new animations.