Wax on. Wax off. Your 3D character completed training and is ready to kick some serious butt. Highly detailed variations of attacks and evasions to slip through the shadows and seriously go Ninja on your enemies.
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A full set of ninja animations for game development and CG production.
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Many versions of idles and fidgets.
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Both combat and relaxed animations.
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Hits and attacks from all directions.
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Many variations of stunts from high, mid and low platforms.
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All locomotions have two versions, in-place and with traveling root motion.
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All idles and transitions have been carefully pose-matched, for seamless motion trees.
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All animations are .fbx format, standard fbx bone names.
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Provided Motus Man character is copyright © Motus Digital, LLC
WALKS
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Combat_Walk_Forward
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Combat_Walk_Forward_InPlace
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Combat_Walk_Back
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Combat_Walk_Back_InPlace
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Combat_Walk_Left
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Combat_Walk_Left_InPlace
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Combat_Walk_Right
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Combat_Walk_Right_InPlace
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Relaxed_Walk_Forward
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Relaxed_Walk_Forward_InPlace
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Relaxed_Walk_Back
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Relaxed_Walk_Back_InPlace
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Relaxed_Walk_Left
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Relaxed_Walk_Left_InPlace
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Relaxed_Walk_Right
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Relaxed_Walk_Right_InPlace
IDLES, FIDGETS
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Combat_Stand_Idle
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Relaxed_Stand_Idle
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Relaxed_Stand_To_Combat_Stand
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Combat_Stand_To_Relaxed_Stand
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Combat_Stand_L_90
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Combat_Stand_R_90
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Combat_Stand_R_180
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Relaxed_Stand_L_90
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Relaxed_Stand_R_90
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Relaxed_Stand_L_180
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Relaxed_Stand_R_180
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Relaxed_Stand_Fidget_v1
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Relaxed_Stand_Fidget_v2
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Relaxed_Stand_Fidget_v3
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Relaxed_Stand_Fidget_v4
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Relaxed_Stand_Fidget_v5
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Relaxed_Stand_Fidget_v6
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Relaxed_Stand_Fidget_v7
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Relaxed_Stand_Fidget_v8
JOGS
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Combat_Jog_Forward_InPlace
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Combat_Jog_Back
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Combat_Jog_Back_InPlace
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Combat_Jog_Left
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Combat_Jog_Left_InPlace
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Combat_Jog_Right
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Combat_Jog_Right_InPlace
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Combat_Jog_Forward_To_Cbt_Std
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Combat_Jog_Back_To_Cbt_Std
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Combat_Jog_Left_To_Cbt_Std
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Combat_Jog_Right_To_Cbt_Std
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Relaxed_Jog_Forward
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Relaxed_Jog_Forward_InPlace
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Relaxed_Jog_Back
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Relaxed_Jog_Back_InPlace
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Relaxed_Jog_Left
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Relaxed_Jog_Left_InPlace
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Relaxed_Jog_Right
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Relaxed_Jog_Right_InPlace
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Relaxed_Jog_Forward_To_Cbt_Std
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Relaxed_Jog_Back_To_Cbt_Std
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Relaxed_Jog_Left_To_Cbt_Std
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Relaxed_Jog_Right_To_Cbt_Std
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Relaxed_Jog_Forward_To_Rlx_Std
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Relaxed_Jog_Back_To_Rlx_Std
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Relaxed_Jog_Left_To_Rlx_Std
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Relaxed_Jog_Right_To_Rlx_Std
RUNS
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Combat_Run_Forward
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Combat_Run_Forward_InPlace
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Combat_Run_Left
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Combat_Run_Left_InPlace
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Combat_Run_Right
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Combat_Run_Right_InPlace
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Relaxed_Run_Forward
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Relaxed_Run_Forward_InPlace
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Relaxed_Run_Left
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Relaxed_Run_Left_InPlace
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Relaxed_Run_Right
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Relaxed_Run_Right_InPlace
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Combat_Run_Forward_To_Cbt_Stnd
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Combat_Run_Left_To_Cbt_Stnd
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Combat_Run_Right_To_Cbt_Stnd
MoCap Animation Pack - Ninja1 - Male2
167 Ninja MoCap Animations - A large set of detailed ninja animations for game development.
NINJA_01: MOCAP PACK
STEP, HOP, JUMP
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Combat_Jump
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Combat_Jump_Air_Loop
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Combat_Jump_Landing
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Combat_Jump_TakeOff
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Combat_Jump_Wave
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Combat_Std_Jump_Forward
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Combat_Std_Jump_Backward
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Combat_Std_Jump_Left
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Combat_Std_Jump_Right
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Combat_Std_Step_Back
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Combat_Std_Step_Fwd
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Combat_Std_Step_Left
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Combat_Std_Step_Right
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Run_Flip_Long_Jump_Cbt_Stand
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Run_Flip_Run
PUNCHES
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Punch_High_v1
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Punch_High_v2
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Punch_High_v3
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Punch_Mid_v1
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Punch_Mid_v2
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Punch_Mid_v3
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Punch_Back_v1
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Punch_Back_v2
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Punch_Back_v3
*All animations are .fbx format, standard fbx bone names.
KICKS
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Kick_High_v1
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Kick_High_v2
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Kick_High_v3
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Kick_Mid_v1
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Kick_Mid_v2
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Kick_Mid_v3
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Kick_Low_v1
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Kick_Low_v2
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Kick_Low_v3
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Kick_Back_v1
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Kick_Back_v2
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Kick_Back_v3
EVADES
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Combat_Duck
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Combat_Back_Flip
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Combat_Jump_Up_Flip
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Combat_Fwd_OneHand_Cartwheel
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Combat_Left_Flip
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Combat_Right_Flip
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Combat_Forward_Roll_v1
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Combat_Forward_Roll_v2
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Combat_Forward_Roll_v3
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Combat_Bkwd_Roll
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Combat_Left_Roll
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Combat_Right_Roll
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Run_Dive_Forward_Roll
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Combat_Forward_Cartwheel
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Combat_Back_Cartwheel
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Combat_Left_Cartwheel
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Combat_Right_Cartwheel
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Run_Jump_Kickoff_Reverse_Run
RECOVERIES
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Combat_Knock_Dn_Bkwd_Mid_Recover
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Combat_Knock_Dn_Fwd_Hi_Recover
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Combat_Knock_Dn_Fwd_Mid_Recover
LOW PLATFORM STUNTS
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Run_Platform_Low_Dive_Roll_Dn_Cbt_Stand
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Run_Platform_Low_Roll_Dn_Cbt_Stand
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Cbt_Std_Platform_Low_Roll_Dn_Cbt_Std
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Run_Platform_Low_Dive_Aerial_Cbt_Std
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Cbt_Std_Platform_Low_Jump_Down_Cbt_Std
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Cbt_Std_Platform_Low_Jump_Dn_Hard_Cbt_Std
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Run_Jump_Up_Roll_Platform_Low_Cbt_Std
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Run_Jump_Up_Platform_Low_Run
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Cbt_Std_Jump_Up_Roll_Platform_Low_Cbt_Std
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Cbt_Std_Jump_Up_Platform_Low_Cbt_Std
MID PLATFORM STUNTS
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Run_Platform_Mid_Jump_Down_Run
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Run_Platform_Mid_Jump_Down_Roll_Cbt_Std
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Run_Jump_Roll_Up_Platform_Mid
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Run_Jump_Up_Platform_Mid_Cbt_Std
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Run_Jump_Up_Platform_Mid_Run
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Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v1
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Cbt_Std_Platform_Mid_Jump_Dn_Cbt_Std_v2
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Cbt_Std_Platform_Mid_Jump_Dn_Roll_Cbt_Std
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Cbt_Std_Fwd_Platform_Mid_Drop_Cbt_Std
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Cbt_Std_Bkwd_Platform_Mid_Drop_Cbt_Std
HIGH PLATFORM STUNTS
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Rlx_Stand_Jump_Up_Hang_Platform_Hi
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Hang_Platform_Hi_Idle
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Hang_Platform_Hi_Idle_Backwards
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Hang_Platform_Hi_Drop_To_Rlx_Stand
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Run_Jump_Hang_Platform_Hi
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Rlx_Stand_Platform_Hi_To_Hang_Hi_Idle
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Hang_Platform_Hi_Pull_Up_To_Rlx_Stand
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Hang_Platform_Hi_Drop_Dead
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Hang_Platform_Hi_Drop_Dead_Reverse
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Rlx_Std_Platform_Hi_Hand_Jump_Rlx_Std
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Rlx_Std_Platform_Hi_Jump_Rlx_Std
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Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v1
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Rlx_Std_Platform_Hi_Jump_Roll_Rlx_Std_v2
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Rlx_Std_Platform_Hi_Hand_Jump_Roll_Rlx_Std
INCLUDING: Idles, Walks, Jogs, Runs, Jumps, Evasions, Punches, Kicks, Recoveries, Multi-Level Platforms and Stunts.