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MOBILITY_01: MOCAP PACK

MoCap Mobility Animation Pack

MoCap Animation Pack - Mobility_01 - FULL - Male1

290 Mobility Animations: A full set of game-ready, 3D character animations to move your character around a virtual environment. 

INCLUDING: Idles, Walking, Jogging, Running, Crouching, Turns, Hops, Jumps, Fidgets, Deaths and Transitions.

You can’t rescue the princess without taking the first step! Explore your 3D environment with variety and style using this large set of character motions.  

 

Allows for movement in four directions with crouches and jumps. Includes three speeds; walk, jog and run, with various strafing and backwards cycles. Also includes idle and turn animations with transitions. 

  • Locomotions are included as traveling and in-place loops.

  • Moving Jumps are included as traveling and in-place motion.

  • All idles and transitions have been carefully pose-matched for seamless motion trees.

  • All locomotions are already created as clean one cycle loops; saving space and no need for further trimming.

  • The detailed motion captured transitions to and from Idles and locomotions are a big bonus; adding heightened realism compared to simple blending. A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic.

  • No animation blending was used at all in the video, which includes all animations. Motions were simply played back to back.

Download a FREE sample of our Mobility MoCap Animations.

TRY BEFORE YOU BUY!

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MOBILITY_01 ANIMATIONS

MOBILITY DOCS: (DOWNLOAD)  

CROUCH, TURNS, WALKS, TRANSITION

  • Crouch_Idle

  • Crouch_Idle_v2

  • Crouch_L_45

  • Crouch_L_90

  • Crouch_L_135

  • Crouch_L_180

  • Crouch_R_45

  • Crouch_R_90

  • Crouch_R_135

  • Crouch_R_180

  • CrouchWalk_F

  • CrouchWalk_F_IP

  • CrouchWalk_B

  • CrouchWalk_B_IP

  • CrouchWalk_L

  • CrouchWalk_L_IP

  • CrouchWalk_L_BkPd

  • CrouchWalk_L_BkPd_IP

  • CrouchWalk_R

  • CrouchWalk_R_IP

  • CrouchWalk_R_BkPd

  • CrouchWalk_R_BkPd_IP

  • CrouchWalk_BL_BkPd_Loop

  • CrouchWalk_BL_BkPd_Loop_IP

  • CrouchWalk_BR_BkPd_Loop

  • CrouchWalk_BR_BkPd_Loop_IP

  • CrouchWalk_FL_Loop

  • CrouchWalk_FL_Loop_IP

  • CrouchWalk_FR_Loop

  • CrouchWalk_FR_Loop_IP

  • Stand_Relaxed_to_Crouch

  • Crouch_to_Stand_Relaxed

  • Crouch_to_CrouchWalk_F

  • Crouch_to_CrouchWalk_B

  • Crouch_to_CrouchWalk_L

  • Crouch_to_CrouchWalk_R

  • Crouch_To_CrouchWalk_L45_Fwd

  • Crouch_To_CrouchWalk_L90_Fwd

  • Crouch_To_CrouchWalk_L135_Fwd

  • Crouch_To_CrouchWalk_L180_Fwd

  • Crouch_To_CrouchWalk_R45_Fwd

  • Crouch_To_CrouchWalk_R90_Fwd

  • Crouch_To_CrouchWalk_R135_Fwd

  • Crouch_To_CrouchWalk_R180_Fwd

  • CrouchWalk_F_to_Crouch

  • CrouchWalk_F_to_Crouch_LU

  • CrouchWalk_F_to_Crouch_RU

  • CrouchWalk_B_to_Crouch

  • CrouchWalk_B_to_Crouch_LU

  • CrouchWalk_B_to_Crouch_RU

  • CrouchWalk_L_to_Crouch

  • CrouchWalk_L_to_Crouch_LU

  • CrouchWalk_L_to_Crouch_RU

  • CrouchWalk_R_to_Crouch

  • CrouchWalk_R_to_Crouch_LU

  • CrouchWalk_R_to_Crouch_RU

 

WALKS, JUMPS, TRANSITIONS

  • Walk_F

  • Walk_F_IP

  • Walk_B

  • Walk_B_IP

  • Walk_L

  • Walk_L_IP

  • Walk_L_BkPd

  • Walk_L_BkPd_IP

  • Walk_R

  • Walk_R_IP

  • Walk_R_BkPd

  • Walk_R_BkPd_IP

  • Walk_BL_BkPd_Loop

  • Walk_BL_BkPd_Loop_IP

  • Walk_BR_BkPd_Loop

  • Walk_BR_BkPd_Loop_IP

  • Walk_FL_Loop

  • Walk_FL_Loop_IP

  • Walk_FR_Loop

  • Walk_FR_Loop_IP

  • Walk_L_CIR

  • Walk_R_CIR

  • Walk_L_90

  • Walk_R_90

  • Walk_L_180

  • Walk_R_180

  • Walk_F_Jump

  • Walk_F_Jump_IP

  • Walk_F_Jump_LU

  • Walk_F_Jump_LU_IP

  • Walk_F_Jump_RU

  • Walk_F_Jump_RU_IP

  • Walk_L_Jump

  • Walk_L_Jump_IP

  • Walk_L_Jump_LU

  • Walk_L_Jump_LU_IP

  • Walk_L_Jump_RU

  • Walk_L_Jump_RU_IP

  • Walk_R_Jump

  • Walk_R_Jump_IP

  • Walk_R_Jump_LU

  • Walk_R_Jump_LU_IP

  • Walk_R_Jump_RU

  • Walk_R_Jump_RU_IP

  • Walk_B_Jump

  • Walk_B_Jump_IP

  • Walk_B_Jump_LU

  • Walk_B_Jump_LU_IP

  • Walk_B_Jump_RU

  • Walk_B_Jump_RU_IP

  • Stand_Relaxed_to_Walk_F

  • Stand_Relaxed_to_Walk_L

  • Stand_Relaxed_to_Walk_R

  • Stand_Relaxed_to_Walk_B

  • Stand_Relaxed_To_Walk_L45_Fwd

  • Stand_Relaxed_To_Walk_L90_Fwd

  • Stand_Relaxed_To_Walk_L135_Fwd

  • Stand_Relaxed_To_Walk_L180_Fwd

  • Stand_Relaxed_To_Walk_R45_Fwd

  • Stand_Relaxed_To_Walk_R90_Fwd

  • Stand_Relaxed_To_Walk_R135_Fwd

  • Stand_Relaxed_To_Walk_R180_Fwd

  • Walk_F_to_Stand_Relaxed

  • Walk_F_to_Stand_Relaxed_LU

  • Walk_F_to_Stand_Relaxed_RU

  • Walk_B_to_Stand_Relaxed

  • Walk_B_to_Stand_Relaxed_LU

  • Walk_B_to_Stand_Relaxed_RU

  • Walk_L_to_Stand_Relaxed

  • Walk_L_to_Stand_Relaxed_LU

  • Walk_L_to_Stand_Relaxed_RU

  • Walk_R_to_Stand_Relaxed

  • Walk_R_to_Stand_Relaxed_LU

  • Walk_R_to_Stand_Relaxed_RU

 

RUNS, JUMPS, TRANSITIONS

  • Run_F

  • Run_F_IP

  • Run_L

  • Run_L_IP

  • Run_R

  • Run_R_IP

  • Run_L_CIR

  • Run_R_CIR

  • Run_L_90

  • Run_R_90

  • Run_L_180

  • Run_R_180

  • Run_F_Jump

  • Run_F_Jump_IP

  • Run_F_Jump_LU

  • Run_F_Jump_LU_IP

  • Run_F_Jump_RU

  • Run_F_Jump_RU_IP

  • Stand_Relaxed_to_Run_F

  • Stand_Relaxed_to_Run_L

  • Stand_Relaxed_to_Run_R

  • Stand_Relaxed_To_Run_L45_Fwd

  • Stand_Relaxed_To_Run_L90_Fwd

  • Stand_Relaxed_To_Run_L135_Fwd

  • Stand_Relaxed_To_Run_L180_Fwd

  • Stand_Relaxed_To_Run_R45_Fwd

  • Stand_Relaxed_To_Run_R90_Fwd

  • Stand_Relaxed_To_Run_R135_Fwd

  • Stand_Relaxed_To_Run_R180_Fwd

  • Run_FL_Loop

  • Run_FL_Loop_IP

  • Run_FR_Loop

  • Run_FR_Loop_IP

  • Run_F_to_Stand_Relaxed

  • Run_F_to_Stand_Relaxed_LU

  • Run_F_to_Stand_Relaxed_RU

  • Run_L_to_Stand_Relaxed

  • Run_L_to_Stand_Relaxed_LU

  • Run_L_to_Stand_Relaxed_RU

  • Run_R_to_Stand_Relaxed

  • Run_R_to_Stand_Relaxed_LU

  • Run_R_to_Stand_Relaxed_RU

LOOK AT / AIM

  • Crouch_Look_Center

  • Crouch_Look_D90

  • Crouch_Look_L90

  • Crouch_Look_LD45

  • Crouch_Look_LU45

  • Crouch_Look_R90

  • Crouch_Look_RD45

  • Crouch_Look_RU45

  • Crouch_Look_U90

  • Stand_Relaxed_Look_Center

  • Stand_Relaxed_Look_D90

  • Stand_Relaxed_Look_L90

  • Stand_Relaxed_Look_LD45

  • Stand_Relaxed_Look_LU45

  • Stand_Relaxed_Look_R90

  • Stand_Relaxed_Look_RD45

  • Stand_Relaxed_Look_RU45

  • Stand_Relaxed_Look_U90

 

JOGS, JUMPS, TRANSITIONS

  • Jog_F

  • Jog_F_IP

  • Jog_B

  • Jog_B_IP

  • Jog_L

  • Jog_L_IP

  • Jog_L_BkPd

  • Jog_L_BkPd_IP

  • Jog_R

  • Jog_R_IP

  • Jog_R_BkPd

  • Jog_R_BkPd_IP

  • Jog_BL_BkPd_Loop

  • Jog_BL_BkPd_Loop_IP

  • Jog_BR_BkPd_Loop

  • Jog_BR_BkPd_Loop_IP

  • Jog_FL_Loop

  • Jog_FL_Loop_IP

  • Jog_FR_Loop

  • Jog_FR_Loop_IP

  • Jog_L_CIR

  • Jog_R_CIR

  • Jog_L_90

  • Jog_R_90

  • Jog_L_180

  • Jog_R_180

  • Jog_F_Jump

  • Jog_F_Jump_IP

  • Jog_F_Jump_LU

  • Jog_F_Jump_LU_IP

  • Jog_F_Jump_RU

  • Jog_F_Jump_RU_IP

  • Jog_L_Jump

  • Jog_L_Jump_IP

  • Jog_L_Jump_LU

  • Jog_L_Jump_LU_IP

  • Jog_L_Jump_RU

  • Jog_L_Jump_RU_IP

  • Jog_R_Jump

  • Jog_R_Jump_IP

  • Jog_R_Jump_LU

  • Jog_R_Jump_LU_IP

  • Jog_R_Jump_RU

  • Jog_R_Jump_RU_IP

  • Stand_Relaxed_to_Jog_F

  • Stand_Relaxed_to_Jog_L

  • Stand_Relaxed_to_Jog_R

  • Stand_Relaxed_to_Jog_B

  • Stand_Relaxed_To_Jog_L45_Fwd

  • Stand_Relaxed_To_Jog_L90_Fwd

  • Stand_Relaxed_To_Jog_L135_Fwd

  • Stand_Relaxed_To_Jog_L180_Fwd

  • Stand_Relaxed_To_Jog_R45_Fwd

  • Stand_Relaxed_To_Jog_R90_Fwd

  • Stand_Relaxed_To_Jog_R135_Fwd

  • Stand_Relaxed_To_Jog_R180_Fwd

  • Jog_F_to_Stand_Relaxed

  • Jog_F_to_Stand_Relaxed_LU

  • Jog_F_to_Stand_Relaxed_RU

  • Jog_B_to_Stand_Relaxed

  • Jog_B_to_Stand_Relaxed_LU

  • Jog_B_to_Stand_Relaxed_RU

  • Jog_L_to_Stand_Relaxed

  • Jog_L_to_Stand_Relaxed_LU

  • Jog_L_to_Stand_Relaxed_RU

  • Jog_R_to_Stand_Relaxed

  • Jog_R_to_Stand_Relaxed_LU

  • Jog_R_to_Stand_Relaxed_RU

STANDS, TURNS, HOPS, JUMPS

  • Stand_Relaxed_Idle

  • Stand_Relaxed_Idle_v2

  • Stand_Relaxed_L_45

  • Stand_Relaxed_L_90

  • Stand_Relaxed_L_135

  • Stand_Relaxed_L_180

  • Stand_Relaxed_R_45

  • Stand_Relaxed_R_90

  • Stand_Relaxed_R_135

  • Stand_Relaxed_R_180

  • Stand_Relaxed_Jump

  • Stand_Relaxed_Jump_F

  • Stand_Relaxed_Jump_B

  • Stand_Relaxed_Jump_L

  • Stand_Relaxed_Jump_R

  • Stand_Relaxed_Hop

  • Stand_Relaxed_Hop_F

  • Stand_Relaxed_Hop_B

  • Stand_Relaxed_Hop_L

  • Stand_Relaxed_Hop_R

  • Stand_Relaxed_Fgt_v1

  • Stand_Relaxed_Fgt_v

  • Stand_Relaxed_Fgt_v3

  • Stand_Relaxed_Fgt_v4

  • Stand_Relaxed_Conv_v1

  • Stand_Relaxed_Conv_v

  • Stand_Relaxed_Conv_v3

  • Stand_Relaxed_Conv_v

  • Stand_Relaxed_Death_

  • Stand_Relaxed_Death_F

  • Stand_Relaxed_Death_L

  • Stand_Relaxed_Death_R

     

*All animations are .fbx format, standard fbx bone names.

 

More Moves Than You Need?

Try our Basic Pack to get a smaller sample  of the same mobility animations.

Basic Motion Character Animations
Purchase animations for 3DS Max, Character Studio here...

Need Mobility .BIPS? 

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