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MoCap Online FAQ

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What is MoCap Online?

MoCap Online offers 3D Character Animations for Game Development and 3D Production.  The human motions were captured at Motus Digital and solved to a standard "MotusMan.FBX", 3D Character.  The site contains a mixture of looped game moves and through-composed animations for CG Production.   

How do I use a .FBX file?

FBX files can be used in most 3D software packages and game engines. It opens natively in Autodesk software such as: Motionbuilder, Maya, 3DS Max. FBX files will also work with most 3D Game Engines such as: Unity3D, Unreal, CryTek, an others.  Check out the Technical Section of our Help Center for more specific help.

How do I apply MoCap to my 3D Character?

Solving and Retargeting refer to applying bipedal movement from one biped rig to another.  "Solving" is when you apply the MoCap Data to a rig for the first time. "Retargeting" is transferring and translating the animation from one Character to another.  Learn more about Solving vs. Retargeting from our Technical Director, Crispin Broadhurst.

What is a "MoCap Pack"?

A "MoCap Pack" is a set of .FBX animations that in combination allow a 3D character to have a full range of movement in a virtual world.  A typical MoCap Pack will include: Standing, Walking, Jogging, Running; with Starts, Stops and Turns in all 4 directions.  Each animation has been carefully edited and pose-matched to create seamless loops and transitions to the other animations in the pack.   

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