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MILITARY_PISTOL: MOCAP PACK

Want to get up close and personal? Pick up a Colt .45 and take the fight to the enemy. But remember, you’ve only got 8 shots so be sure to check out the matching rifle pack to fill out your arsenal!

 

  • Large set of Military Pistol animations for an FPS or third -person shooter game.

  • Locomotions are included as traveling and in-place loops, as well as original full motions.

  • Moving jumps are included as traveling and in-place motion.

  • All idles and transitions have been carefully pose-matched, for seamless motion trees.

  • All animations are .fbx format, standard fbx bone names.

  • A matching fully textured Pistol has been included as a separate asset .fbx file. Parenting or constraining it with zero offset to the “RH_WP” bone in the right hand will place and animate it correctly.

  • Provided Motus Man character is copyright © Motus Digital, LLC

212 Military Pistol Animations - Featuring a wide range of game-ready military style motions with pistol.

*All animations are .fbx format, standard fbx bone names.

 

CROUCH, TURNS, WALKS, TRANSITION

  • Crouch_Idle

  • Crouch_L_45

  • Crouch_L_90

  • Crouch_L_135

  • Crouch_L_180

  • Crouch_R_45

  • Crouch_R_90

  • Crouch_R_135

  • Crouch_R_180

  • CrouchWalk_F

  • CrouchWalk_F_Loop

  • CrouchWalk_F_Loop_IP

  • CrouchWalk_B

  • CrouchWalk_B_Loop

  • CrouchWalk_B_Loop_IP

  • CrouchWalk_L

  • CrouchWalk_L_Loop

  • CrouchWalk_L_Loop_IP

  • CrouchWalk_R

  • CrouchWalk_R_Loop

  • CrouchWalk_R_Loop_IP

  • CrouchWalk_Aim_F

  • CrouchWalk_Aim_F_Loop

  • CrouchWalk_Aim_F_Loop_IP

  • CrouchWalk_Aim_B

  • CrouchWalk_Aim_B_Loop

  • CrouchWalk_Aim_B_Loop_IP

  • CrouchWalk_Aim_L

  • CrouchWalk_Aim_L_Loop

  • CrouchWalk_Aim_L_Loop_IP

  • CrouchWalk_Aim_R

  • CrouchWalk_Aim_R_Loop

  • CrouchWalk_Aim_R_Loop_IP

  • Crouch_To_Crouch_Aim

  • Crouch_Aim_To_Crouch

  • Crouch_Aim_Idle

  • Stand_Aim_To_Crouch_Aim

  • Crouch_Aim_To_Stand_Aim

  • Stand_Relaxed_To_Crouch

  • Crouch_To_Stand_Relaxed

AIM POINT, FIRE, STAND, CROUCH

  • Crouch_Aim_Point_D90

  • Crouch_Aim_Point_L90

  • Crouch_Aim_Point_LD45

  • Crouch_Aim_Point_LU45

  • Crouch_Aim_Point_R90

  • Crouch_Aim_Point_RD45

  • Crouch_Aim_Point_RU45

  • Crouch_Aim_Point_U90

  • Stand_Aim_Point_D45

  • Stand_Aim_Point_D90

  • Stand_Aim_Point_L45

  • Stand_Aim_Point_L90

  • Stand_Aim_Point_LD45

  • Stand_Aim_Point_LU45

  • Stand_Aim_Point_R45

  • Stand_Aim_Point_R90

  • Stand_Aim_Point_RD45

  • Stand_Aim_Point_RU45

  • Stand_Aim_Point_U45

  • Stand_Aim_Point_U90

  • Crouch_Fire_Single

  • Crouch_Fire_Continuous

  • Stand_Fire_Single

  • Stand_Fire_Continuous

 

RUNS, JUMPS, TRANSITIONS

  • Run_F

  • Run_F_Loop

  • Run_F_Loop_IP

  • Run_L

  • Run_L_Loop

  • Run_L_Loop_IP

  • Run_R

  • Run_R_Loop

  • Run_R_Loop_IP

  • Run_L_CIR

  • Run_R_CIR

  • Run_F_Jump

  • Run_F_Jump_IP

  • Run_F_to_Stand_Relaxed

  • Run_L_to_Stand_Relaxed

  • Run_R_to_Stand_Relaxed

JOGS, JUMPS, TRANSITIONS

  • Jog_Relaxed_F

  • Jog_Relaxed_F_Loop

  • Jog_Relaxed_F_Loop_IP

  • Jog_Relaxed_B

  • Jog_Relaxed_B_Loop

  • Jog_Relaxed_B_Loop_IP

  • Jog_Relaxed_L

  • Jog_Relaxed_L_Loop

  • Jog_Relaxed_L_Loop_IP

  • Jog_Relaxed_R

  • Jog_Relaxed_R_Loop

  • Jog_Relaxed_R_Loop_IP

  • Jog_Relaxed_L_CIR

  • Jog_Relaxed_R_CIR

  • Jog_Relaxed_F_Jump

  • Jog_Relaxed_F_Jump_IP

  • Jog_Relaxed_L_Jump

  • Jog_Relaxed_L_Jump_IP

  • Jog_Relaxed_R_Jump

  • Jog_Relaxed_R_Jump_IP

  • Jog_Aim_F

  • Jog_Aim_F_Loop

  • Jog_Aim_F_Loop_IP

  • Jog_Aim_B

  • Jog_Aim_B_Loop

  • Jog_Aim_B_Loop_IP

  • Jog_Aim_L

  • Jog_Aim_L_Loop

  • Jog_Aim_L_Loop_IP

  • Jog_Aim_R

  • Jog_Aim_R_Loop

  • Jog_Aim_R_Loop_IP

  • Jog_Aim_L_CIR

  • Jog_Aim_R_CIR

  • Jog_Aim_F_Jump

  • Jog_Aim_F_Jump_IP

  • Jog_Aim_L_Jump

  • Jog_Aim_L_Jump_IP

  • Jog_Aim_R_Jump

  • Jog_Aim_R_Jump_IP

  • Jog_F_to_Stand_Relaxed

  • Jog_L_to_Stand_Relaxed

  • Jog_R_to_Stand_Relaxed

  • Jog_B_to_Stand_Relaxed

WALKS, JUMPS

  • Walk_Relaxed_F

  • Walk_Relaxed_F_Loop

  • Walk_Relaxed_F_Loop_IP

  • Walk_Relaxed_B

  • Walk_Relaxed_B_Loop

  • Walk_Relaxed_B_Loop_IP

  • Walk_Relaxed_L

  • Walk_Relaxed_L_Loop

  • Walk_Relaxed_L_Loop_IP

  • Walk_Relaxed_R

  • Walk_Relaxed_R_Loop

  • Walk_Relaxed_R_Loop_IP

  • Walk_Relaxed_L_CIR

  • Walk_Relaxed_R_CIR

  • Walk_Relaxed_F_Jump

  • Walk_Relaxed_F_Jump_IP

  • Walk_Relaxed_L_Jump

  • Walk_Relaxed_L_Jump_IP

  • Walk_Relaxed_R_Jump

  • Walk_Relaxed_R_Jump_IP

  • Walk_Relaxed_B_Jump

  • Walk_Relaxed_B_Jump_IP

  • Walk_Aim_F

  • Walk_Aim_F_Loop

  • Walk_Aim_F_Loop_IP

  • Walk_Aim_B

  • Walk_Aim_B_Loop

  • Walk_Aim_B_Loop_IP

  • Walk_Aim_L

  • Walk_Aim_L_Loop

  • Walk_Aim_L_Loop_IP

  • Walk_Aim_R

  • Walk_Aim_R_Loop

  • Walk_Aim_R_Loop_IP

  • Walk_Aim_L_CIR

  • Walk_Aim_R_CIR

  • Walk_Aim_F_Jump

  • Walk_Aim_F_Jump_IP

  • Walk_Aim_L_Jump

  • Walk_Aim_L_Jump_IP

  • Walk_Aim_R_Jump

  • Walk_Aim_R_Jump_IP

  • Walk_Aim_B_Jump

  • Walk_Aim_B_Jump_IP

STANDS, TURNS, HOPS, JUMPS

  • Stand_Aim_Idle

  • Stand_Aim_L_45

  • Stand_Aim_R_45

  • Stand_Aim_L_90

  • Stand_Aim_R_90

  • Stand_Aim_L_135

  • Stand_Aim_R_135

  • Stand_Aim_L_180

  • Stand_Aim_R_180

  • Stand_Aim_Jump

  • Stand_Aim_Holster

  • Stand_Aim_Unholster

  • Stand_Aim_Reload

  • Stand_Aim_Unjam

  • Stand_Aim_Fgt_v1

  • Stand_Aim_Fgt_v2

  • Stand_Aim_Fgt_v3

  • Stand_Aim_Fgt_v4

  • Stand_Aim_To_Crouch_Aim

  • Stand_Aim_To_Relaxed

  • Stand_Relaxed_Idle

  • Stand_Relaxed_L_45

  • Stand_Relaxed_R_45

  • Stand_Relaxed_L_90

  • Stand_Relaxed_R_90

  • Stand_Relaxed_L_135

  • Stand_Relaxed_R_135

  • Stand_Relaxed_L_180

  • Stand_Relaxed_R_180

  • Stand_Relaxed_Jump

  • Stand_Relaxed_Reload

  • Stand_Relaxed_Holster

  • Stand_Relaxed_Unholster

  • Stand_Relaxed_Unjam

  • Stand_Relaxed_To_Aim

  • Stand_Relaxed_To_Crouch

  • Stand_Relaxed_Death_F

  • Stand_Relaxed_Death_B

  • Stand_Relaxed_Death_B_Fly

  • Stand_Relaxed_Death_L

  • Stand_Relaxed_Death_R

  • Stand_Relaxed_Jump

  • Stand_Aim_Jump

Shooter Animation Pack

MoCap Animation Pack - Military_01_Pistol - Male1

INCLUDING: Idles, Walking, Jogging, Running, Crouching, Aiming, Turns, Hops, Jumps, Fidgets, Deaths and Transitions.

Download a FREE Sample Military PISTOL MoCap Pack!

TRY BEFORE YOU BUY!

Anchor 1

PISTOL DOCS: (DOWNLOAD)  

PISTOL_01 ANIMATIONS

Purchase animations for 3DS Max, Character Studio here...

Need PISTOL .BIPS? 

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