top of page

UE4_PISTOL: MOCAP PACK

Want to get up close and personal? Pick up a Colt .45 and take the fight to the enemy. But remember, you’ve only got 8 shots so be sure to check out the matching rifle pack to fill out your arsenal!

 

  • From the MocapOnline catalog, now available in the UE4 format.

  • Large set of Military Pistol animations for a third­person shooter game.

  • Locomotions are included as traveling motion and in­place loops noted as “IP”, as well as original full motions. 

  • True linear translation speed for each In­Place motion is provided in cm/sec for your reference and convenience. Using this speed will result in zero foot sliding.

  • Moving jumps are included as traveling motion and in­place motion.

  • All idles and transitions have been carefully pose­matched, for seamless motion trees.

  • Includes additive aiming and firing motions.

  • A matching fully textured Pistol is included with a matching hand socket.

212 Military Pistol Animations - The complete set of "MILITARY_PISTOL" mocap animations, Delivered on the UNREAL ENGINE, "Blue Character"

*All animations are .fbx format, standard fbx bone names.

 

CROUCH, TURNS, WALKS, TRANSITION

  • Crouch_Idle

  • Crouch_L_45

  • Crouch_L_90

  • Crouch_L_135

  • Crouch_L_180

  • Crouch_R_45

  • Crouch_R_90

  • Crouch_R_135

  • Crouch_R_180

  • CrouchWalk_F

  • CrouchWalk_F_Loop

  • CrouchWalk_F_Loop_IP

  • CrouchWalk_B

  • CrouchWalk_B_Loop

  • CrouchWalk_B_Loop_IP

  • CrouchWalk_L

  • CrouchWalk_L_Loop

  • CrouchWalk_L_Loop_IP

  • CrouchWalk_R

  • CrouchWalk_R_Loop

  • CrouchWalk_R_Loop_IP

  • CrouchWalk_Aim_F

  • CrouchWalk_Aim_F_Loop

  • CrouchWalk_Aim_F_Loop_IP

  • CrouchWalk_Aim_B

  • CrouchWalk_Aim_B_Loop

  • CrouchWalk_Aim_B_Loop_IP

  • CrouchWalk_Aim_L

  • CrouchWalk_Aim_L_Loop

  • CrouchWalk_Aim_L_Loop_IP

  • CrouchWalk_Aim_R

  • CrouchWalk_Aim_R_Loop

  • CrouchWalk_Aim_R_Loop_IP

  • Crouch_To_Crouch_Aim

  • Crouch_Aim_To_Crouch

  • Crouch_Aim_Idle

  • Stand_Aim_To_Crouch_Aim

  • Crouch_Aim_To_Stand_Aim

  • Stand_Relaxed_To_Crouch

  • Crouch_To_Stand_Relaxed

AIM POINT, FIRE, STAND, CROUCH

  • Crouch_Aim_Point_D90

  • Crouch_Aim_Point_L90

  • Crouch_Aim_Point_LD45

  • Crouch_Aim_Point_LU45

  • Crouch_Aim_Point_R90

  • Crouch_Aim_Point_RD45

  • Crouch_Aim_Point_RU45

  • Crouch_Aim_Point_U90

  • Stand_Aim_Point_D45

  • Stand_Aim_Point_D90

  • Stand_Aim_Point_L45

  • Stand_Aim_Point_L90

  • Stand_Aim_Point_LD45

  • Stand_Aim_Point_LU45

  • Stand_Aim_Point_R45

  • Stand_Aim_Point_R90

  • Stand_Aim_Point_RD45

  • Stand_Aim_Point_RU45

  • Stand_Aim_Point_U45

  • Stand_Aim_Point_U90

  • Crouch_Fire_Single

  • Crouch_Fire_Continuous

  • Stand_Fire_Single

  • Stand_Fire_Continuous

 

RUNS, JUMPS, TRANSITIONS

  • Run_F

  • Run_F_Loop

  • Run_F_Loop_IP

  • Run_L

  • Run_L_Loop

  • Run_L_Loop_IP

  • Run_R

  • Run_R_Loop

  • Run_R_Loop_IP

  • Run_L_CIR

  • Run_R_CIR

  • Run_F_Jump

  • Run_F_Jump_IP

  • Run_F_to_Stand_Relaxed

  • Run_L_to_Stand_Relaxed

  • Run_R_to_Stand_Relaxed

JOGS, JUMPS, TRANSITIONS

  • Jog_Relaxed_F

  • Jog_Relaxed_F_Loop

  • Jog_Relaxed_F_Loop_IP

  • Jog_Relaxed_B

  • Jog_Relaxed_B_Loop

  • Jog_Relaxed_B_Loop_IP

  • Jog_Relaxed_L

  • Jog_Relaxed_L_Loop

  • Jog_Relaxed_L_Loop_IP

  • Jog_Relaxed_R

  • Jog_Relaxed_R_Loop

  • Jog_Relaxed_R_Loop_IP

  • Jog_Relaxed_L_CIR

  • Jog_Relaxed_R_CIR

  • Jog_Relaxed_F_Jump

  • Jog_Relaxed_F_Jump_IP

  • Jog_Relaxed_L_Jump

  • Jog_Relaxed_L_Jump_IP

  • Jog_Relaxed_R_Jump

  • Jog_Relaxed_R_Jump_IP

  • Jog_Aim_F

  • Jog_Aim_F_Loop

  • Jog_Aim_F_Loop_IP

  • Jog_Aim_B

  • Jog_Aim_B_Loop

  • Jog_Aim_B_Loop_IP

  • Jog_Aim_L

  • Jog_Aim_L_Loop

  • Jog_Aim_L_Loop_IP

  • Jog_Aim_R

  • Jog_Aim_R_Loop

  • Jog_Aim_R_Loop_IP

  • Jog_Aim_L_CIR

  • Jog_Aim_R_CIR

  • Jog_Aim_F_Jump

  • Jog_Aim_F_Jump_IP

  • Jog_Aim_L_Jump

  • Jog_Aim_L_Jump_IP

  • Jog_Aim_R_Jump

  • Jog_Aim_R_Jump_IP

  • Jog_F_to_Stand_Relaxed

  • Jog_L_to_Stand_Relaxed

  • Jog_R_to_Stand_Relaxed

  • Jog_B_to_Stand_Relaxed

WALKS, JUMPS

  • Walk_Relaxed_F

  • Walk_Relaxed_F_Loop

  • Walk_Relaxed_F_Loop_IP

  • Walk_Relaxed_B

  • Walk_Relaxed_B_Loop

  • Walk_Relaxed_B_Loop_IP

  • Walk_Relaxed_L

  • Walk_Relaxed_L_Loop

  • Walk_Relaxed_L_Loop_IP

  • Walk_Relaxed_R

  • Walk_Relaxed_R_Loop

  • Walk_Relaxed_R_Loop_IP

  • Walk_Relaxed_L_CIR

  • Walk_Relaxed_R_CIR

  • Walk_Relaxed_F_Jump

  • Walk_Relaxed_F_Jump_IP

  • Walk_Relaxed_L_Jump

  • Walk_Relaxed_L_Jump_IP

  • Walk_Relaxed_R_Jump

  • Walk_Relaxed_R_Jump_IP

  • Walk_Relaxed_B_Jump

  • Walk_Relaxed_B_Jump_IP

  • Walk_Aim_F

  • Walk_Aim_F_Loop

  • Walk_Aim_F_Loop_IP

  • Walk_Aim_B

  • Walk_Aim_B_Loop

  • Walk_Aim_B_Loop_IP

  • Walk_Aim_L

  • Walk_Aim_L_Loop

  • Walk_Aim_L_Loop_IP

  • Walk_Aim_R

  • Walk_Aim_R_Loop

  • Walk_Aim_R_Loop_IP

  • Walk_Aim_L_CIR

  • Walk_Aim_R_CIR

  • Walk_Aim_F_Jump

  • Walk_Aim_F_Jump_IP

  • Walk_Aim_L_Jump

  • Walk_Aim_L_Jump_IP

  • Walk_Aim_R_Jump

  • Walk_Aim_R_Jump_IP

  • Walk_Aim_B_Jump

  • Walk_Aim_B_Jump_IP

STANDS, TURNS, HOPS, JUMPS

  • Stand_Aim_Idle

  • Stand_Aim_L_45

  • Stand_Aim_R_45

  • Stand_Aim_L_90

  • Stand_Aim_R_90

  • Stand_Aim_L_135

  • Stand_Aim_R_135

  • Stand_Aim_L_180

  • Stand_Aim_R_180

  • Stand_Aim_Jump

  • Stand_Aim_Holster

  • Stand_Aim_Unholster

  • Stand_Aim_Reload

  • Stand_Aim_Unjam

  • Stand_Aim_Fgt_v1

  • Stand_Aim_Fgt_v2

  • Stand_Aim_Fgt_v3

  • Stand_Aim_Fgt_v4

  • Stand_Aim_To_Crouch_Aim

  • Stand_Aim_To_Relaxed

  • Stand_Relaxed_Idle

  • Stand_Relaxed_L_45

  • Stand_Relaxed_R_45

  • Stand_Relaxed_L_90

  • Stand_Relaxed_R_90

  • Stand_Relaxed_L_135

  • Stand_Relaxed_R_135

  • Stand_Relaxed_L_180

  • Stand_Relaxed_R_180

  • Stand_Relaxed_Jump

  • Stand_Relaxed_Reload

  • Stand_Relaxed_Holster

  • Stand_Relaxed_Unholster

  • Stand_Relaxed_Unjam

  • Stand_Relaxed_To_Aim

  • Stand_Relaxed_To_Crouch

  • Stand_Relaxed_Death_F

  • Stand_Relaxed_Death_B

  • Stand_Relaxed_Death_B_Fly

  • Stand_Relaxed_Death_L

  • Stand_Relaxed_Death_R

  • Stand_Relaxed_Jump

  • Stand_Aim_Jump

Shooter Animation Pack

MoCap Animation Pack- UE4 - Military_Pistol - Male1

INCLUDING: Idles, Walking, Jogging, Running, Crouching, Aiming, Turns, Hops, Jumps, Fidgets, Deaths and Transitions.

Download a FREE Sample Military PISTOL MoCap Pack!

TRY BEFORE YOU BUY!

Anchor 1
AVAILABLE ON:
BUY @ 

or...

MOCAP ONLINE
  • SAME PACKAGE AS UNREAL MARKETPLACE
  • SAME PRICE AS UNREAL MARKETPLACE
  • RECIEVE EARLY AND BETA UPDATES
  • DIRECT COMMUNICATION WITH THE ANIMATION CREATORS

Technical Details

Update Version 1.1 – All additive aiming motions are correct poses, instead of the action

in­motion ones made for the demo video. Sorry for the mixup.

  • All animations are on the UE4 template skeleton with IK bones. The right hand has a socket that matches pistol’s correct position. A pistol is attached to the socket in the Persona skeleton view for preview.

  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton­to- skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Military_Pistol_01\Source\FBX\” (not visible in the editor).

  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig, and the 1911 Pistol mesh with constraints setup for one and two handed connections. Instructions for using the Pistol constraints are in the included PDF file. Any of the FBX animation files can be imported, edited and animated as desired, and re­exported as new animations.

  • A Maya 2015 file is also included with the UE4 template skeleton setup with the the HIK rig. Anyof the FBX files can be imported, edited and animated as desired, and re­exported as newanimations.

PISTOL_01 ANIMATIONS

PISTOL DOCS: (DOWNLOAD)  

bottom of page