


Download a FREE sample of our Mobility MoCap Animations.
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WALKS, CROUCHS
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Walk_F
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Walk_B
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Walk_L
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Walk_R
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Walk_L_90
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Walk_R_90
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Crouch_Idle
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CrouchWalk_F
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CrouchWalk_B
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CrouchWalk_L
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CrouchWalk_R
*All animations are .fbx format, standard fbx bone names.
JOGS, RUNS
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Jog_F
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Jog_B
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Jog_L
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Jog_R
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Run_F
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Run_L
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Run_R
JUMPS
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Walk_F_Jump
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Walk_L_Jump
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Walk_R_Jump
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Walk_B_Jump
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Jog_F_Jump
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Jog_L_Jump
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Jog_R_Jump
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Run_F_Jump
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Stand_Jump
MISC.
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Stand_Relaxed_Idle
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Stand_Relaxed_R_90
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Stand_Relaxed_L_90
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Stand_Relaxed_to_Crouch
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Crouch_to_Stand_Relaxed
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Stand_Relaxed_Fgt_v1
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Stand_Relaxed_Conv_v1
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Stand_Relaxed_Death_B
35 MoCap Mobility Animations - A basic set of game-ready, 3d character animations to move your character around a virtual world.
INCLUDES: Standing, Walking, Jogging, Running, Jumping, Crouching, Turning and Transitions for Basic Mobility.

A Subset of "Mobility_01" MoCap Animation Pack - Mobility_Basic - Male1
BASIC MOBILITY: MOCAP PACK
MOBILITY MINI-PACKS
Need only a few moves from the full pack? Try one of these...
Get started with a Basic Pack of Mobility Motion Capture animations for game devleopment. A complete set of basic motions to move your character in 4 directions with walks, jogs, runs and crouches.
Allows for movement in four directions with crouches and jumps. Includes three speeds; walk, jog and run, with various strafes and backwards cycles. Also includes idle and turn animations with transitions.
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Locomotions are included as traveling and in-place loops.
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Moving Jumps are included as traveling and in-place motion.
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All idles and transitions have been carefully pose-matched for seamless motion trees.
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All locomotions are already created as clean one cycle loops; saving space and no need for further trimming.
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The detailed motion captured transitions to and from Idles and locomotions are a big bonus; adding heightened realism compared to simple blending. A running character slamming on the brakes and checking his balance as he comes to a standing halt is impressive and dramatic.
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No animation blending was used at all in the video, which includes all 136 animations. Motions were simply played back to back.