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Boxing 3D Game Animation Pack

Round 1 - FIGHT!  Get your 3D character in the ring with pounding offensive blows, brutal hits and knockouts, while dodging and weaving your way to the title. Highly detailed variations of punches and hits to create complex gameplay or try one of the sub-packs for a custom set or casual game.

 

  • A full set of boxing animation for game development and CG production. Including: idles, dodges, hooks, jabs, uppercuts, injuries, blocks, celebrations and knockouts.

  • Many versions of idles and fidgets in normal, tired and hurt states.

  • Left and Right punches with many variations of jabs, crosses, hooks and uppercuts from different states.

  • Hits and attacks from all directions.

  • Many variations of knockouts, countdowns and victory celebrations.

  • All idles and transitions have been carefully pose­matched, for seamless motion trees.

IDLES, FIDGETS

  • Idle

  • Idle_Fidget_V1

  • Idle_Fidget_V2

  • Idle_Fidget_V3

  • Idle_Fidget_V4

  • Idle_Fidget_V5

  • Idle_Fidget_V6

  • Idle_Fidget_V7

  • Idle_Fidget_V8

  • Idle_Hurt_V1

  • Idle_Hurt_V2

  • Idle_Hurt_V3

  • Idle_Really_Tired_V1

  • Idle_Really_Tired_V2

  • Idle_Slighty_Tired

  • Idle_Tired

  • Idle_To_Block

BOXING, PUNCHES (RIGHT)

  • Right_Cross

  • Right_Cross_A

  • Right_Cross_B

  • Right_Cross_C

  • Right_Cross_ Hard

  • Right_Cross_ Hurt

  • Right_Cross_ Miss

  • Right_Cross_ Special

  • Right_Cross_FT

  • Right_Cross_ Hurt_FT

  • Right_Cross_Hard_FT

  • Right_Hook

  • Right_Hook_V2

  • Right_Hook_FT

  • Right_Hook_Hard

  • Right_Hook_Hard_FT

  • Right_Hook_Hurt

  • Right_Hook_Hurt_FT

  • Right_Hook_Miss

  • Right_Hook_Special

  • Right_Uppercut

  • Right_Uppercut_ Hard

  • Right_Uppercut_ Miss

  • Right_Uppercut_FT

  • Right_Uppercut_Hard_FT

  • Right_Uppercut_Hurt

  • Right_Uppercut_Hurt_FT

  • Right_Uppercut_Special

MoCap Animation Pack - Boxing1 - UNREAL - Male2

145 Boxing Animations - The complete set of "BOXING_01" mocap animations, Delivered on the UNREAL ENGINE, "Blue Character". 

UNREAL_BOXING: MOCAP PACK

BOXING, PUNCHES (LEFT)

  • Left_Jab

  • Left_Jab_A

  • Left_Jab_B

  • Left_Jab_C

  • Left_Jab_Hurt

  • Left_Jab_Hard

  • Left_Jab_Miss

  • Left_Jab_Special

  • Left_Jab_FT

  • Left_Jab_Hard_FT

  • Left_Jab_Hurt_FT

  • Left_Hook

  • Left_Hook_V2

  • Left_Hook_FT

  • Left_Hook_ Hard

  • Left_Hook_ Hard_FT

  • Left_Hook_Hurt

  • Left_Hook_Hurt_FT

  • Left_Hook_ Miss

  • Left_Hook_Special

  • Left_Uppercut

  • Left_Uppercut_FT

  • Left_Uppercut_Hard

  • Left_Uppercut_Hard_FT

  • Left_Uppercut_Hurt

  • Left_Uppercut_Hurt_FT

  • Left_Uppercut_ Miss

  • Left_Uppercut_Special

DEFENSE, BLOCKS, MISC.

  • Left_Dodge

  • Right_Dodge

  • Back_Dodge

  • Left_Weave

  • Right_Weave

  • Back_Weave

  • Combo_LH_RU

  • Combo_Punch

  • Quick_Weave

  • Block_Loop

  • Block_To_Idle

  • Idle_To_Block

  • Block_Straight_Hit_V1

  • Block_Straight_Hit_V2

  • Block_Straight_Hit_V3

  • Kidney_Shot

*All animations are .fbx format, standard fbx bone names.

INCLUDING: Jabs, Hooks, Lefts, Rights, Crosses, Upper Cuts, Misses, Blocks, Hits, Hurt, Tired, KOs, Wins...

Download a FREE Sample of our BOXING Animations.

TRY BEFORE YOU BUY!

Anchor 1
AVAILABLE ON:
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MOCAP ONLINE
  • SAME PACKAGE AS UNREAL MARKETPLACE
  • SAME PRICE AS UNREAL MARKETPLACE
  • RECIEVE EARLY AND BETA UPDATES
  • DIRECT COMMUNICATION WITH THE ANIMATION CREATORS

BOXING ANIMATIONS

BOXING DOCS: (DOWNLOAD)  

Technical Details

  • All animations now include root motion.

  • Motion list now has detailed descriptions of each animation.

  • All animations are on the UE4 template skeleton with IK bones.

  • All idles and transitions have been carefully pose­matched, for seamless motion trees. All animations are realistic and natural human motion. They could be truncated, re­timed or otherwise altered for any over­the­top or stylistic personal preference.

  • FBX source files are also included as single Take animations on the UE4 template skeleton, ready for direct import on any other character using the UE4 template skeleton, or for skeleton­to­skeleton retargeting in UE4 to any other Humanoid character. They are in “\Content\Boxing_01\Source\FBX\” (not visible in the editor).

  • A Motionbuilder 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of

    the FBX files can be imported, edited and animated as desired, and re­exported as new animations.

  • A Maya 2015 file is included with the UE4 template skeleton setup with the the HIK rig. Any of the FBX

    files can be imported, edited and animated as desired, and re­exported as new animations.

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